![]() Using existing material such as sprites from other fighting games is easier than creating your own but it’s still a time consuming process. This guide is going to cover 2 main parts, the first is creating custom palettes for the existing Lethal League characters, and the second part is going to be importing your own custom sprites to replace an existing Lethal League character. I’m sure it is possible to use all sorts of different image editing software to do this but GrahpicsGale is the only one I know how to use to do this and it’s the program I will be teaching you how to use in this tutorial. You can find GraphicsGale here there is a paid version but the free version does everything we need it to do.įirst off I’m going to explain a little bit about how it all works and the relevant files that you should be aware of. Load the sprite sheet of the character that you want to create a custom palette for (I’m doing one for Switch).Load up a palette (look at the image posted above in IMPORTANT IMAGE to see a visual guide of this, step 3 is loading a palette).Click the arrow > Load Palette > File > Import from File > Locate a palette for the character you are editing (for me it's under resources\graphics\palettes\characters\robot\4\0.png) it's best to load up one of the palettes from the 4 folder (FFA colours) and one that isn't 6-8 (6 is the dark palette and is difficult to work with, only open it if you want to change the dark palette manually by adding some colour to it, and 7+8 often don't work properly) > Uncheck "Match Pixels with Colors" > Hit the button labeled "All" > Ok. You should now be able to see the sprite sheet properly.
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